WebXR is an open standard which allows VR apps to run directly from web browsers. While the tools for building WebXR apps are designed to be familiar to web developers, many VR developers use game ...
We’ve know that Apple planned to support WebXR for quite some time, but with VisionOS 2, the company is enabling the feature for all users. WebXR allows developers to deliver cross-platform XR ...
Screenshot of “VR Dodgeball,” one of the final projects for the University of Washington’s AR/VR capstone. (University of Washington Photo) University of Washington students this week presented demos ...
Browsers these days are so powerful you can almost do anything in them. Yes, sometimes even run older (ancient, really) operating systems in a browser tab. Want to play 3D games? Google's Project ...
This groundbreaking update empowers creators to seamlessly bring their 3D content, like games and interactive experiences, to VIVERSE Worlds: the go-to platform for hosting and sharing 3D content ...
Truth be told, Google's VR and AR direction is all over the place. From Google Cardboard to Daydream and Project Tango to ARCore and, now WebXR. That last bit, however, may stand to have the biggest ...
Snap has unveiled the second version of its Snap OS, the software powering its AR glasses known as Snap Spectacles. The update includes a new native browser, WebXR support, and more. The launch comes ...
While turned off by default, Apple Vision Pro users can still use WebXR to enjoy browser-based mixed-reality experiences with the headset. Here's how to turn that support on. WebXR is an API for web ...
Although we may disagree on the usefulness of VR and AR today, it’s hard to argue with the idea that it should be easier to develop for and deploy — especially on the web. That’s why Mozilla is ...