World of Warcraft game designers Jake Shillan and Kim Flack share some of the love they poured into the Zul'Aman zone and Prey system.
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'There’s Fun In Not Knowing Exactly What’s Going to Happen' WoW Developers On Dungeons and Raids In a Post-Addonpocalypse World
World of Warcraft: Midnight developers Paul Kubit and Dylan Barker share insights on designing an expansion with fewer addons ...
World of Warcraft game director Ion Hazzikostas explained that the use of addons that provided a competitive advantage was a primary driver behind its decision to pull back API access for several ...
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